#include "e2d/imgui/trans/Editor.h"

using Editor = e2d::BasicEditor;

template<>
bool Editor::Edit<e2d::Animator>(const std::string& l, e2d::Animator& e)
{
    EditInst<e2d::AnimationController>("m_AnimationCtroller", e.m_AnimationCtroller);

    if (ImGui::Button("Load"))
    {
        e.OnLoad();
    }

    return false;
};

